34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpaceEnterCollider : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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GravityHandler playerGravity = other.GetComponent<GravityHandler>();
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if (playerGravity != null)
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{
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playerGravity.isInSpace = true;
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}
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Debug.Log(other + " entered space.");
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}
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private void OnTriggerExit(Collider other)
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{
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GravityHandler playerGravity = other.GetComponent<GravityHandler>();
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if (playerGravity != null)
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{
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StartCoroutine(DelayExit(playerGravity));
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//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
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}
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Debug.Log(other + " left space.");
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}
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private IEnumerator DelayExit(GravityHandler playerGravity)
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{
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yield return new WaitForSeconds(1f); // Wait for 1 second
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playerGravity.isInSpace = false;
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Debug.Log("Default gravity restored after 1 second.");
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}
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} |