19 lines
		
	
	
		
			497 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			497 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class RigGrounded : MonoBehaviour
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| {
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|     public LayerMask layermask;
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|     public Transform head;
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|     void Update()
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|     {
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|         RaycastHit hit;
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|         if(Physics.Raycast(head.position, Vector3.down, out hit, Mathf.Infinity, layermask))
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|         {
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|             Debug.Log(hit.transform.name);
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|             transform.position = new Vector3(transform.position.x, hit.point.y, transform.position.z);
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|         }
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|     }
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| }
 |