140 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Connection;
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| using FishNet.Object;
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| using FishNet.Object.Synchronizing;
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| using UnityEngine;
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| using UnityEngine.XR.Interaction.Toolkit;
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| 
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| namespace _PROJECT.Multiplayer.NewBow
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| {
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|     public class TwoHandedBowNetworkManager : NetworkBehaviour
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|     {
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|         [SerializeField] private GameObject arrowPrefab;
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| 
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|         private XRInteractionManager _interactionManager;
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|         private TwoHandedBowNotch _notch;
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| 
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|         [SyncVar] private NetworkObject _arrowNetworkObject;
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|         public Vector3 lastKnownLaunchDirection { get; [ServerRpc(RunLocally = true)] set; }
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|         public float lastKnownPullAmount { get; [ServerRpc(RunLocally = true)] set; }
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| 
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| 
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|         public override void OnStartServer()
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|         {
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|             base.OnStartServer();
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|             _interactionManager = GameObject.Find("XR Interaction Manager").GetComponent<XRInteractionManager>();
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|             _notch = GetComponentInChildren<TwoHandedBowNotch>();
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|             
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|             if (_interactionManager == null)
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|                 Debug.LogError("Interaction manager not found");
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|             if (_notch == null)
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|                 Debug.LogError("Notch not found");
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|             
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|             CreateArrowServer();
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|         }
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| 
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|         public override void OnStartClient()
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|         {
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|             base.OnStartClient();
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|             _interactionManager = GameObject.Find("XR Interaction Manager").GetComponent<XRInteractionManager>();
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|             _notch = GetComponentInChildren<TwoHandedBowNotch>();
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|             
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|             if (_interactionManager == null)
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|                 Debug.LogError("Interaction manager not found");
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|             if (_notch == null)
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|                 Debug.LogError("Notch not found");
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|         }
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| 
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|         public void LaunchArrow(float pullAmount)
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|         {
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|             if (!IsOwner) return;
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|             lastKnownPullAmount = pullAmount;
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|             Debug.Log("Sending launch Arrow RPC");
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|             LaunchArrowRPC();
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|         }
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| 
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|         [ServerRpc(RequireOwnership = false)]
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|         private void LaunchArrowRPC()
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|         {
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|             if (!IsServer) return;
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|             Debug.Log("Got launch arrow RPC");
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|             if (_notch.hasSelection)
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|             {
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|                 NetworkObject arrow = _notch.firstInteractableSelected.transform.GetComponent<NetworkObject>();
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|                 OwnerDeselectRpc(Owner, arrow);
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|                 _interactionManager.SelectExit(_notch, _notch.firstInteractableSelected);
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|                 PlayReleaseSoundRPC();
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|                 AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowArrowRelease, gameObject);
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|             }
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| 
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|             _arrowNetworkObject = null;
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| 
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|             Invoke(nameof(CreateArrowServer), _notch.recycleDelayTime + 0.1f);
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|         }
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| 
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|         private void CreateArrowServer()
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|         {
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|             if (!IsServer) return;
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|             Debug.Log("Spawning arrow at " + transform.position);
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|             GameObject arrowObject = Instantiate(arrowPrefab, transform.position, transform.rotation);
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|             Spawn(arrowObject, Owner);
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|             Arrow arrow = arrowObject.GetComponent<Arrow>();
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|             _arrowNetworkObject = arrow.GetComponent<NetworkObject>();
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|             _interactionManager.SelectEnter(_notch as IXRSelectInteractor, arrow);
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|             OwnerSelectRpc(Owner, arrowObject.GetComponent<NetworkObject>());
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|             PlayNockSoundRPC();
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|             AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.BowArrowNock, gameObject);
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|         }
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|         
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|         public override void OnOwnershipClient(NetworkConnection prevOwner)
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|         {
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|             base.OnOwnershipClient(prevOwner);
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|             
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|             if (IsOwner && _arrowNetworkObject != null)
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|                 TakeArrowOwnershipRPC();
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|         }
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|         
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|         [ServerRpc(RequireOwnership = false)]
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|         private void TakeArrowOwnershipRPC(NetworkConnection conn = null)
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|         {
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|             if (!IsServer) return;
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|             Debug.Assert(_arrowNetworkObject != null, "Network arrow was null, but bow should always have arrow");
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|             _arrowNetworkObject.GiveOwnership(conn);
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|             OwnerSelectRpc(conn, _arrowNetworkObject);
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|         }
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| 
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|         [TargetRpc]
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|         private void OwnerSelectRpc(NetworkConnection conn, NetworkObject arrow)
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|         {
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|             if (!IsClient) return;
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|             _interactionManager.SelectEnter(_notch as IXRSelectInteractor, arrow.gameObject.GetComponent<Arrow>());
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|         }
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| 
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|         [TargetRpc]
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|         private void OwnerDeselectRpc(NetworkConnection conn, NetworkObject arrow)
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|         {
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|             if (!IsClient) return;
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|             _interactionManager.SelectExit(_notch as IXRSelectInteractor, arrow.gameObject.GetComponent<Arrow>());
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|         }
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|         
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|         [ObserversRpc]
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|         private void PlayReleaseSoundRPC()
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|         {
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|             if (!IsClient) return;
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|             _notch.PlayReleaseSound();
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|         }
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|         
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|         [ObserversRpc]
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|         private void PlayNockSoundRPC()
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|         {
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|             if (!IsClient) return;
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|             _notch.PlayNockSound();
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|         }
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|         
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|         public void SetLaunchDirection(Vector3 direction)
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|         {
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|             if (!IsOwner) return;
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|             lastKnownLaunchDirection = direction;
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|         }
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|         
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|     }
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| } |