11 lines
		
	
	
		
			367 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			367 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.XR.Content.Interaction
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| {
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|     /// <summary>
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|     /// An asset that represents a key. Used to check if an object can perform some action
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|     /// (<see cref="XRLockSocketInteractor"/> and <see cref="Keychain"/>)
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|     /// </summary>
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|     [CreateAssetMenuAttribute(menuName = "XR/Key Lock System/Key")]
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|     public class Key : ScriptableObject
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|     { }
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| }
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