31 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| //InputHandler.cs
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| using UnityEngine;
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| using System.Collections.Generic;
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| using System.Linq;
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| 
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| public class InputHandler : MonoBehaviour
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| {
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| 
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|     // SerializeField let's us assign a value in the Unity editor for private variables.
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|     [SerializeField]
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|     // The character currently being commanded
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|     private GridMovement currentActor;
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| 
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|     // A list of all characters in the scene
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|     private List<GridMovement> allActors;
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| 
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|     // Variables for binding commands to input and executing commands
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|     public List<Command> Keymap = new List<Command>();  // keycode to command mapping
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| 
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|     // Use this for initialization
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|     void Awake()
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|     {
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|         // TODO: Add movement commands to the list
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|     }
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| 
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| 
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|     void Update()
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|     {
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|         // TODO: Loop through all commands and execute them on correct actor via correct key press.
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|     }
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| } |