49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class ControlsMenu : MonoBehaviour
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| {
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| 
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|     [Header("Widgets")]
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|     [SerializeField] private GameObject mainPanel;
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|     [SerializeField] private GameObject scrollContent;
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|     [SerializeField] private RebindMenu rebindMenu;
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| 
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|     [Header("Prefabs")]
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|     [SerializeField] private ControlCard controlCardPrefab;
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| 
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|     private InputHandler inputHandler;
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         inputHandler = FindObjectOfType<InputHandler>();
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|         if (inputHandler == null)
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|         {
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|             gameObject.SetActive(false);
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|             return;
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|         }
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|         foreach (Command command in inputHandler.Keymap)
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|         {
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|             ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
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|             card.Populate(command, rebindMenu);
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|         }
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|         Close();
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|     }
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| 
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|     public void Open()
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|     {
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|         mainPanel.SetActive(true);
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|         inputHandler.enabled = false;
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|     }
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| 
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|     public void Close()
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|     {
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|         mainPanel.SetActive(false);
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|         rebindMenu.Close();
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|         inputHandler.enabled = true;
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|     }
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| 
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| }
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