86 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine.Serialization;
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| 
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| namespace FMODUnity
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| {
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|     [Serializable]
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|     public struct AutomatableSlots
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|     {
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|         public const int Count = 16;
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| 
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|         [FormerlySerializedAs("slot00")]
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|         public float Slot00;
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|         [FormerlySerializedAs("slot01")]
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|         public float Slot01;
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|         [FormerlySerializedAs("slot02")]
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|         public float Slot02;
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|         [FormerlySerializedAs("slot03")]
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|         public float Slot03;
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|         [FormerlySerializedAs("slot04")]
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|         public float Slot04;
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|         [FormerlySerializedAs("slot05")]
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|         public float Slot05;
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|         [FormerlySerializedAs("slot06")]
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|         public float Slot06;
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|         [FormerlySerializedAs("slot07")]
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|         public float Slot07;
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|         [FormerlySerializedAs("slot08")]
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|         public float Slot08;
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|         [FormerlySerializedAs("slot09")]
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|         public float Slot09;
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|         [FormerlySerializedAs("slot10")]
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|         public float Slot10;
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|         [FormerlySerializedAs("slot11")]
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|         public float Slot11;
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|         [FormerlySerializedAs("slot12")]
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|         public float Slot12;
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|         [FormerlySerializedAs("slot13")]
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|         public float Slot13;
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|         [FormerlySerializedAs("slot14")]
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|         public float Slot14;
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|         [FormerlySerializedAs("slot15")]
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|         public float Slot15;
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| 
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|         public float GetValue(int index)
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|         {
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|             switch(index)
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|             {
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|                 case 0:
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|                     return Slot00;
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|                 case 1:
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|                     return Slot01;
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|                 case 2:
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|                     return Slot02;
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|                 case 3:
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|                     return Slot03;
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|                 case 4:
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|                     return Slot04;
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|                 case 5:
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|                     return Slot05;
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|                 case 6:
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|                     return Slot06;
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|                 case 7:
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|                     return Slot07;
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|                 case 8:
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|                     return Slot08;
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|                 case 9:
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|                     return Slot09;
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|                 case 10:
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|                     return Slot10;
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|                 case 11:
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|                     return Slot11;
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|                 case 12:
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|                     return Slot12;
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|                 case 13:
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|                     return Slot13;
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|                 case 14:
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|                     return Slot14;
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|                 case 15:
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|                     return Slot15;
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|                 default:
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|                     throw new ArgumentException(string.Format("Invalid slot index: {0}", index));
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|             }
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|         }
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|     }
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| }
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