196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| msgid ""
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| msgstr ""
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| "Project-Id-Version: FMOD for Unity\n"
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| "POT-Creation-Date: 2024-12-20 15:03+1100\n"
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| "PO-Revision-Date: \n"
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| "Last-Translator: \n"
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| "Language-Team: \n"
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| "Language: zh_hans\n"
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| "MIME-Version: 1.0\n"
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| "Content-Type: text/plain; charset=UTF-8\n"
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| "Content-Transfer-Encoding: 8bit\n"
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| "X-Generator: Poedit 3.5\n"
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| "X-Poedit-KeywordsList: ;L10n.Tr\n"
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| "X-Poedit-Basepath: .\n"
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| "X-Poedit-SearchPath-0: .\n"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:51
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| msgid "Transparent"
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| msgstr "透明"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:52
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| msgid "Acoustic Ceiling Tiles"
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| msgstr "吸音天花板瓦"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:53
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| msgid "Brick Bare"
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| msgstr "裸砖"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:54
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| msgid "Brick Painted"
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| msgstr "涂漆砖"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:55
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| msgid "Concrete Block Coarse"
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| msgstr "粗糙混凝土块"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:56
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| msgid "Concrete Block Painted"
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| msgstr "涂漆混凝土块"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:57
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| msgid "Curtain Heavy"
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| msgstr "厚重窗帘"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:58
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| msgid "Fiberglass Insulation"
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| msgstr "玻璃纤维绝缘"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:59
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| msgid "Glass Thin"
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| msgstr "薄玻璃"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:60
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| msgid "Glass Thick"
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| msgstr "厚玻璃"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:61
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| msgid "Grass"
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| msgstr "草地"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:62
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| msgid "Linoleum On Concrete"
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| msgstr "沥青混凝土"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:63
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| msgid "Marble"
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| msgstr "大理石"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:64
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| msgid "Metal"
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| msgstr "金属"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:65
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| msgid "Parquet On Concrete"
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| msgstr "混凝土上的镶木地板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:66
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| msgid "Plaster Rough"
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| msgstr "粗糙石膏"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:67
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| msgid "Plaster Smooth"
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| msgstr "光滑石膏"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:68
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| msgid "Plywood Panel"
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| msgstr "胶合板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:69
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| msgid "Polished Concrete Or Tile"
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| msgstr "抛光混凝土或瓷砖"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:70
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| msgid "Sheetrock"
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| msgstr "石膏板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:71
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| msgid "Water Or Ice Surface"
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| msgstr "水面或冰面"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:72
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| msgid "Wood Ceiling"
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| msgstr "木质天花板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:73
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| msgid "Wood Panel"
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| msgstr "木板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:104
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| msgid "Surface Materials"
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| msgstr "表面材质"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:105
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| msgid "Room surface materials to calculate the acoustic properties of the room."
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| msgstr "用于计算房间声学属性的房间表面材质。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:106
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| msgid "Surface Material"
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| msgstr "表面材质"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:107
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| msgid "Surface material used to calculate the acoustic properties of the room."
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| msgstr "用于计算房间声学属性的表面材质。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:108
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| msgid "Reflectivity"
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| msgstr "反射率"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:109
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| msgid "Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."
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| msgstr "调整每个表面在适当延迟后反射回直接声音的比例。混响效果不受此设置影响。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:110
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| msgid "Gain (dB)"
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| msgstr "增加增益(分贝)"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:111
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| msgid "Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."
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| msgstr "对房间中的混响应用增益调整。默认值将不影响混响效果。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:112
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| msgid "Reverb Properties"
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| msgstr "混响属性"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:113
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| msgid "Parameters to adjust the reverb properties of the room."
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| msgstr "用于调整房间混响属性的参数。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:114
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| msgid "Brightness"
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| msgstr "亮度"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:115
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| msgid "Adjusts the balance between high and low frequencies in the reverb."
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| msgstr "调整混响中高频和低频之间的平衡。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:116
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| msgid "Time"
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| msgstr "时间"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:117
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| msgid "Adjusts the overall duration of the reverb by a positive scaling factor."
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| msgstr "通过正比例缩放因子调整混响的整体持续时间。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:118
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| msgid "Size"
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| msgstr "尺寸"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:118
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| msgid "Sets the room dimensions."
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| msgstr "设置房间的尺寸。"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:144
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| msgid "Left Wall"
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| msgstr "左墙"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:145
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| msgid "Right Wall"
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| msgstr "右墙"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:146
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| msgid "Floor"
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| msgstr "地板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:147
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| msgid "Ceiling"
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| msgstr "天花板"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:148
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| msgid "Back Wall"
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| msgstr "后墙"
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| 
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| #: FmodResonanceAudioRoomEditor.cs:149
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| msgid "Front Wall"
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| msgstr "前墙"
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