60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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| 
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| Shader "MixedReality/FatFingers"
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| {
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|     Properties
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|     {
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|         _MainTex("Texture", 2D) = "white" {}
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|         _Inflation("Inflation", float) = 0
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|     }
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|     SubShader
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|     {
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|         Tags { "RenderType"="Opaque" }
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|         LOD 100
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| 
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|         Pass
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|         {
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| 
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|             CGPROGRAM
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| // Upgrade NOTE: excluded shader from DX11; has structs without semantics (struct v2f members center)
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| //#pragma exclude_renderers d3d11
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|             #pragma vertex vert
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|             #pragma fragment frag
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| 
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|             #include "UnityCG.cginc"
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| 
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|             struct appdata
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|             {
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|                 float4 vertex : POSITION;
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|                 float2 uv : TEXCOORD0;
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|                 float3 normal : NORMAL;
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|             };
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| 
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|             struct v2f
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|             {
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|                 float2 uv : TEXCOORD0;
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|                 float4 vertex : SV_POSITION;
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|             };
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| 
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|             sampler2D _MainTex;
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|             float4 _MainTex_ST;
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|             float _Inflation;
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| 
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|             v2f vert(appdata v)
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|             {
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|                 v2f o;
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|                 o.vertex = UnityObjectToClipPos(v.vertex + v.normal * _Inflation);
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|                 float4 origin = mul(unity_ObjectToWorld, float4(0.0, 0.0, 0.0, 1.0));
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|                 o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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|                 return o;
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|             }
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| 
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|             fixed4 frag(v2f i) : SV_Target {
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|                 fixed4 col = tex2D(_MainTex, i.uv);
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|                 return col;
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|             }
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|             ENDCG
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|         }
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|     }
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| }
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