78 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /************************************************************************************
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| Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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| 
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| Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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| https://developer.oculus.com/licenses/oculussdk/
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| 
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| Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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| under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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| ANY KIND, either express or implied. See the License for the specific language governing
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| permissions and limitations under the License.
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| ************************************************************************************/
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| 
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| Shader "Oculus/Interaction/StencilWriter"
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| {
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| 	Properties
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| 	{
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| 		[IntRange] _StencilRef("Stencil Reference Value", Range(0,255)) = 0
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| 	}
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| 
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| 	SubShader{
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| 
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| 		Tags {"Queue" = "Geometry+501"} // stuck way up here so that it sorts with transparent objects
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| 
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| 		ZWrite Off
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| 
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| 		ColorMask 0 // Don't write to any colour channels
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| 		Stencil
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| 		{
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| 			Ref[_StencilRef]
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| 			Comp Always
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| 			Pass Replace
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| 		}
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| 
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| 		Pass
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| 		{
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| 			CGPROGRAM
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| 
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 
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| 			#include "UnityCG.cginc"
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| 
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| 			struct VertexInput
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| 			{
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| 				half4 vertex : POSITION;
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| 				UNITY_VERTEX_INPUT_INSTANCE_ID
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| 			};
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| 
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| 			struct VertexOutput
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| 			{
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| 				half4 pos : SV_POSITION;
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| 				UNITY_VERTEX_INPUT_INSTANCE_ID
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| 				UNITY_VERTEX_OUTPUT_STEREO
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| 			};
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| 
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| 			VertexOutput vert(VertexInput v)
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| 			{
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| 				VertexOutput o;
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| 				UNITY_SETUP_INSTANCE_ID(v);
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| 				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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| 				UNITY_TRANSFER_INSTANCE_ID(v, o);
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| 
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| 				o.pos = UnityObjectToClipPos(v.vertex);
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| 				return o;
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| 			}
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| 
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| 			half4 frag(VertexOutput i) : COLOR
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| 			{
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| 				UNITY_SETUP_INSTANCE_ID(i);
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| 				UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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| 				return 0;
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| 			}
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| 
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| 			ENDCG
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| 		}
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| 	}
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| }
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