38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Managing.Scened;
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| using FishNet.Managing.Server;
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| using FishNet.Object.Helping;
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| using FishNet.Transporting;
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| using UnityEngine;
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| 
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| namespace FishNet.Serializing.Helping
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| {
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| 
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|     internal static class Broadcasts
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|     {
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|         /// <summary>
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|         /// Writes a broadcast to writer.
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|         /// </summary>
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|         /// <typeparam name="T"></typeparam>
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|         /// <param name="writer"></param>
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|         /// <param name="message"></param>
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|         /// <param name="channel"></param>
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|         /// <returns></returns>
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|         internal static PooledWriter WriteBroadcast<T>(PooledWriter writer, T message, Channel channel)
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|         {
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|             writer.WritePacketId(PacketId.Broadcast);
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|             writer.WriteUInt16(typeof(T).FullName.GetStableHash16()); //muchlater codegen this to pass in hash. use technique similar to rpcs to limit byte/shorts.            
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|             //Write data to a new writer.
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|             PooledWriter dataWriter = WriterPool.GetWriter();
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|             dataWriter.Write<T>(message);
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|             //Write length of data.
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|             writer.WriteLength(dataWriter.Length);
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|             //Write data.
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|             writer.WriteArraySegment(dataWriter.GetArraySegment());
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| 
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|             dataWriter.Dispose();
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| 
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|             return writer;
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|         }
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|     }
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| 
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| } |