48 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Connection;
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| using FishNet.Observing;
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| using UnityEngine;
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| 
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| namespace FishNet.Component.Observing
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| {
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|     /// <summary>
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|     /// This condition makes an object only visible to the owner.
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|     /// </summary>
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|     [CreateAssetMenu(menuName = "FishNet/Observers/Owner Only Condition", fileName = "New Owner Only Condition")]
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|     public class OwnerOnlyCondition : ObserverCondition
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|     {
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| 
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|         /// <summary>
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|         /// Returns if the object which this condition resides should be visible to connection.
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|         /// </summary>
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|         /// <param name="connection">Connection which the condition is being checked for.</param>
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|         /// <param name="currentlyAdded">True if the connection currently has visibility of this object.</param>
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|         /// <param name="notProcessed">True if the condition was not processed. This can be used to skip processing for performance. While output as true this condition result assumes the previous ConditionMet value.</param>
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|         public override bool ConditionMet(NetworkConnection connection, bool currentlyAdded, out bool notProcessed)
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|         {
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|             notProcessed = false;
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|             /* Returning false immediately indicates no connection will
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|              * meet this condition. */
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|             return false;
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|         }
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| 
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|         /// <summary>
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|         /// True if the condition requires regular updates.
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|         /// </summary>
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|         /// <returns></returns>
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|         public override bool Timed()
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|         {
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|             return false;
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|         }
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| 
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|         /// <summary>
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|         /// Clones referenced ObserverCondition. This must be populated with your conditions settings.
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|         /// </summary>
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|         /// <returns></returns>
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|         public override ObserverCondition Clone()
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|         {
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|             OwnerOnlyCondition copy = ScriptableObject.CreateInstance<OwnerOnlyCondition>();
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|             return copy;
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|         }
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|     }
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| }
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