21 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace FishNet.Object
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| {
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|     [System.Serializable]
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|     public struct TransformProperties
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|     {
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|         public readonly Vector3 Position;
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|         public readonly Quaternion Rotation;
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|         public readonly Vector3 LocalScale;
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| 
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|         public TransformProperties(Vector3 position, Quaternion rotation, Vector3 localScale)
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|         {
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|             Position = position;
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|             Rotation = rotation;
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|             LocalScale = localScale;
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|         }
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|     }
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| }
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| 
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