22 lines
		
	
	
		
			439 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			439 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine.SceneManagement;
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| 
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| namespace FishNet.Managing.Scened
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| {
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|     public struct UnloadedScene
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|     {
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|         public readonly string Name;
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|         public readonly int Handle;
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| 
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|         public UnloadedScene(Scene s)
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|         {
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|             Name = s.name;
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|             Handle = s.handle;
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|         }
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|         public UnloadedScene(string name, int handle)
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|         {
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|             Name = name;
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|             Handle = handle;
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|         }
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|     }
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| }
 |