16 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Object;
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| 
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| namespace FishNet.Managing.Object
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| {
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| 
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|     /// <summary>
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|     /// When using dual prefabs, defines which prefab to spawn for server, and which for clients.
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|     /// </summary>
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|     [System.Serializable]
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|     public struct DualPrefab
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|     {
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|         public NetworkObject Server;
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|         public NetworkObject Client;
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|     }
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| 
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| } |