48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Object;
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| using System;
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| using System.Collections.Generic;
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| 
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| namespace FishNet.Connection
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| {
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| 
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|     /// <summary>
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|     /// A container for a connected client used to perform actions on and gather information for the declared client.
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|     /// </summary>
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|     public partial class NetworkConnection : IEquatable<NetworkConnection>
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|     {
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|         /// <summary>
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|         /// Level of detail for each NetworkObject.
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|         /// Since this is called frequently this field is intentionally not an accessor to increase performance.
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|         /// </summary>
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|         public Dictionary<NetworkObject, byte> LevelOfDetails = new Dictionary<NetworkObject, byte>();
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|         /// <summary>
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|         /// Number oftimes this connection may send a forced LOD update.
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|         /// </summary>
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|         internal int AllowedForcedLodUpdates;
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|         /// <summary>
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|         /// Last tick an LOD was sent.
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|         /// On client and clientHost this is LocalTick.
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|         /// On server only this is LastPacketTick for the connection.
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|         /// </summary>
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|         internal uint LastLevelOfDetailUpdate;
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|         /// <summary>
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|         /// Returns if the client has not sent an LOD update for expectedInterval.
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|         /// </summary>
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|         /// <returns></returns>
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|         internal bool IsLateForLevelOfDetail(uint expectedInterval)
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|         {
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|             //Local client is immune since server and client share ticks.
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|             if (IsLocalClient)
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|                 return false;
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| 
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|             return ((LastPacketTick - LastLevelOfDetailUpdate) > expectedInterval);
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|         }
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|         
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|         /// <summary>
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|         /// Number of level of detail update infractions for this connection.
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|         /// </summary>
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|         internal int LevelOfDetailInfractions;
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|     }
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| 
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| 
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| } |