DeltaVR/Assets/_PROJECT/Scripts/UnityXR/WorldSpaceUpTeleportWorldArea.cs
2023-05-08 15:56:10 +03:00

17 lines
707 B
C#

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace UnityXR
{
public class WorldSpaceUpTeleportWorldArea : TeleportationArea
{
// Override the teleport request to use the world rotation and not our gameObject's transform
protected override bool GenerateTeleportRequest(IXRInteractor interactor, RaycastHit raycastHit, ref TeleportRequest teleportRequest)
{
teleportRequest.destinationPosition = raycastHit.point;
teleportRequest.matchOrientation = MatchOrientation.WorldSpaceUp; // use the area transform for data.
teleportRequest.destinationRotation = Quaternion.identity;
return true;
}
}
}