DeltaVR/Assets/XRI_Examples/HoverHighlight/Scripts/InteractableVisualsController.cs
2023-05-08 15:56:10 +03:00

363 lines
12 KiB
C#

using System.Collections.Generic;
using UnityEngine.XR.Interaction.Toolkit;
namespace UnityEngine.XR.Content.Rendering
{
/// <summary>
/// All-in-one controller for animated object highlights in different states - hovered, selected, and activated
/// </summary>
public class InteractableVisualsController : MonoBehaviour
{
const float k_ShineTime = 0.2f;
enum PriorityHighlightingState
{
Unknown,
Highlighted,
Unhighlighted,
}
static List<IXRTargetPriorityInteractor> s_InteractorList = new List<IXRTargetPriorityInteractor>();
#pragma warning disable 649
[Header("Audio")]
[SerializeField]
[Tooltip("The hover audio source.")]
AudioSource m_AudioHover;
[SerializeField]
[Tooltip("The click audio source.")]
AudioSource m_AudioClick;
[Header("Visual")]
[SerializeField]
[Tooltip("Material capture settings.")]
HighlightController m_HighlightController = new HighlightController();
[SerializeField]
[Tooltip("The outline highlight for selection.")]
OutlineHighlight m_OutlineHighlight;
[SerializeField]
[Tooltip("The material highlight for hover.")]
MaterialHighlight m_MaterialHighlight;
[SerializeField]
[Tooltip("The outline hover color.")]
Color m_HoverColor = new Color(0.25f, 0.7f, 0.9f, 1f);
[SerializeField]
[Tooltip("The outline hover color when the Interactable has the highest priority for selection.")]
Color m_HoverPriorityColor = new Color(0.09411765f, 0.4392157f, 0.7137255f, 1f);
[SerializeField]
[Tooltip("The outline selection color.")]
Color m_SelectionColor = new Color(1f, 0.4f, 0f, 1f);
[SerializeField]
[Tooltip("To play material activate anim.")]
bool m_PlayMaterialActivateAnim;
[SerializeField]
[Tooltip("To play outline activate anim.")]
bool m_PlayOutlineActivateAnim;
[SerializeField]
[Tooltip("If true, the highlight state will be on during hover.")]
bool m_HighlightOnHover = true;
[SerializeField]
[Tooltip("If true, the highlight state will be on during hover when the Interactable has the highest priority for selection.")]
bool m_HighlightOnHoverPriority = true;
[SerializeField]
[Tooltip("If true, the highlight state will be on during select.")]
bool m_HighlightOnSelect = true;
[SerializeField]
[Tooltip("If true, the highlight state will be on during activate.")]
bool m_HighlightOnActivate = true;
#pragma warning restore 649
XRBaseInteractable m_Interactable;
Material m_PulseMaterial;
float m_StartingAlpha;
float m_StartingWidth;
int m_SelectedCount;
int m_HoveredCount;
bool m_Highlighting;
PriorityHighlightingState m_PriorityHighlightingState;
bool m_PlayShine;
float m_ShineTimer;
bool isActivated { get; set; }
bool isSelected => m_SelectedCount > 0;
bool isHovered => m_HoveredCount > 0;
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Awake()
{
// Find the grab interactable
m_Interactable = GetComponentInParent<XRBaseInteractable>();
// Hook up to events
if (m_Interactable is IXRHoverInteractable hoverInteractable)
{
hoverInteractable.hoverEntered.AddListener(OnHoverEntered);
hoverInteractable.hoverExited.AddListener(OnHoverExited);
}
if (m_Interactable is IXRSelectInteractable selectInteractable)
{
selectInteractable.selectEntered.AddListener(OnSelectEntered);
selectInteractable.selectExited.AddListener(OnSelectExited);
}
if (m_Interactable is IXRActivateInteractable activateInteractable)
{
activateInteractable.activated.AddListener(OnActivated);
activateInteractable.deactivated.AddListener(OnDeactivated);
}
// Cache materials for highlighting
m_HighlightController.rendererSource = m_Interactable.transform;
// Tell the highlight objects to get renderers starting at the grab interactable down
if (m_MaterialHighlight != null)
{
m_HighlightController.RegisterCacheUser(m_MaterialHighlight);
m_PulseMaterial = m_MaterialHighlight.highlightMaterial;
if (m_PulseMaterial != null)
m_StartingAlpha = m_PulseMaterial.GetFloat("_PulseMinAlpha");
}
if (m_OutlineHighlight != null)
m_HighlightController.RegisterCacheUser(m_OutlineHighlight);
m_HighlightController.Initialize();
m_StartingWidth = m_OutlineHighlight.outlineScale;
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Update()
{
UpdatePriorityHighlightingState();
m_HighlightController.Update();
if (m_MaterialHighlight != null)
{
// Do timer count up/count down
if (m_PlayShine)
{
m_ShineTimer += Time.deltaTime;
var shinePercent = Mathf.Clamp01(m_ShineTimer / k_ShineTime);
var shineValue = Mathf.PingPong(shinePercent, 0.5f) * 2.0f;
m_PulseMaterial.SetFloat("_PulseMinAlpha", Mathf.Lerp(m_StartingAlpha, 1f, shineValue));
if (shinePercent >= 1.0f)
{
m_PlayShine = false;
m_ShineTimer = 0.0f;
}
}
}
}
void UpdateHighlightState()
{
var shouldHighlight = false;
if (isActivated)
shouldHighlight = m_HighlightOnActivate;
else
{
if (isSelected)
shouldHighlight = m_HighlightOnSelect;
else if (isHovered)
shouldHighlight = m_HighlightOnHover || (m_HighlightOnHoverPriority && m_PriorityHighlightingState == PriorityHighlightingState.Highlighted);
}
if (shouldHighlight == m_Highlighting)
return;
m_Highlighting = shouldHighlight;
if (m_Highlighting)
m_HighlightController.Highlight();
else
m_HighlightController.Unhighlight();
}
void OnHoverEntered(HoverEnterEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
m_HoveredCount++;
if (isSelected)
return;
if (m_AudioHover != null)
m_AudioHover.Play();
if (m_MaterialHighlight != null)
m_PulseMaterial.color = m_HoverColor;
if (m_OutlineHighlight != null)
m_OutlineHighlight.outlineColor = m_HoverColor;
m_PriorityHighlightingState = PriorityHighlightingState.Unknown;
UpdateHighlightState();
}
void OnHoverExited(HoverExitEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
m_HoveredCount--;
m_PriorityHighlightingState = PriorityHighlightingState.Unknown;
UpdateHighlightState();
}
bool HasValidInteractor(List<IXRTargetPriorityInteractor> interactors)
{
foreach (var interactor in interactors)
{
if (!(interactor is XRSocketInteractor))
return true;
}
return false;
}
void UpdatePriorityHighlightingState()
{
if (!m_HighlightOnHoverPriority || !isHovered || isSelected)
return;
var manager = m_Interactable.interactionManager;
if (manager == null)
return;
var highestPriorityForSelection = manager.IsHighestPriorityTarget(m_Interactable, s_InteractorList);
if (!HasValidInteractor(s_InteractorList))
return;
if (highestPriorityForSelection && m_PriorityHighlightingState != PriorityHighlightingState.Highlighted)
{
m_PriorityHighlightingState = PriorityHighlightingState.Highlighted;
if (m_PulseMaterial != null)
m_PulseMaterial.color = m_HoverPriorityColor;
if (m_OutlineHighlight != null)
m_OutlineHighlight.outlineColor = m_HoverPriorityColor;
UpdateHighlightState();
}
if (!highestPriorityForSelection && m_PriorityHighlightingState != PriorityHighlightingState.Unhighlighted)
{
m_PriorityHighlightingState = PriorityHighlightingState.Unhighlighted;
if (m_PulseMaterial != null)
m_PulseMaterial.color = m_HoverColor;
if (m_OutlineHighlight != null)
m_OutlineHighlight.outlineColor = m_HoverColor;
UpdateHighlightState();
}
}
void OnSelectEntered(SelectEnterEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
if (m_AudioClick != null)
m_AudioClick.Play();
if (m_OutlineHighlight != null)
{
m_OutlineHighlight.outlineColor = m_SelectionColor;
m_OutlineHighlight.PlayPulseAnimation();
}
if (m_MaterialHighlight != null)
m_PulseMaterial.color = m_SelectionColor;
m_SelectedCount++;
UpdateHighlightState();
}
void OnSelectExited(SelectExitEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
if (m_OutlineHighlight != null)
m_OutlineHighlight.outlineColor = m_HoverColor;
if (m_MaterialHighlight != null)
m_PulseMaterial.color = m_HoverColor;
m_OutlineHighlight.PlayPulseAnimation();
// In case the Interactable is dropped while activated.
isActivated = false;
m_SelectedCount--;
m_PriorityHighlightingState = PriorityHighlightingState.Unknown;
UpdateHighlightState();
}
void OnActivated(ActivateEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
if (m_OutlineHighlight != null)
{
if (m_PlayMaterialActivateAnim)
m_PlayShine = true;
if (m_PlayOutlineActivateAnim)
{
m_OutlineHighlight.outlineScale = 1f;
m_OutlineHighlight.PlayPulseAnimation();
}
}
isActivated = true;
UpdateHighlightState();
}
void OnDeactivated(DeactivateEventArgs args)
{
if (args.interactorObject is XRSocketInteractor)
return;
if (m_OutlineHighlight != null)
{
if (m_PlayOutlineActivateAnim)
{
m_OutlineHighlight.outlineScale = m_StartingWidth;
m_OutlineHighlight.PlayPulseAnimation();
}
}
isActivated = false;
UpdateHighlightState();
}
}
}