DeltaVR/Assets/Scripts/Breakout/EndForcefield.cs
2021-03-15 02:08:53 +02:00

18 lines
377 B
C#

using UnityEngine;
namespace Breakout
{
public class EndForcefield : MonoBehaviour
{
private void OnCollisionEnter(Collision other)
{
BreakableCube breakableCube = other.gameObject.GetComponent<BreakableCube>();
if (breakableCube != null)
{
Events.BreakoutEndGame();
}
}
}
}