DeltaVR/Assets/PhysButton.cs
2022-06-29 14:45:17 +03:00

18 lines
329 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class PhysButton : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if(other.tag == "MenuHand")
{
GetComponent<Button>().onClick.Invoke();
}
}
}