2022-06-29 14:45:17 +03:00

47 lines
1.7 KiB
C#

// ----------------------------------------------------------------------------
// <copyright file="OrthographicController.cs" company="Exit Games GmbH">
// Photon Voice Demo for PUN- Copyright (C) 2016 Exit Games GmbH
// </copyright>
// <summary>
// Character controller class for Orthographic camera mode.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
namespace ExitGames.Demos.DemoPunVoice {
using UnityEngine;
public class OrthographicController : ThirdPersonController {
public float smoothing = 5f; // The speed with which the camera will be following.
private Vector3 offset;
protected override void Init() {
base.Init();
// should be default camera
this.ControllerCamera = Camera.main;//GameObject.Find("OrthographicCamera").GetComponent<Camera>();
}
protected override void SetCamera() {
base.SetCamera();
// Calculate the initial offset.
this.offset = this.camTrans.position - this.transform.position;
}
protected override void Move(float h, float v) {
base.Move(h, v);
this.CameraFollow();
}
private void CameraFollow() {
// Create a postion the camera is aiming for based on the offset from the target.
Vector3 targetCamPos = this.transform.position + this.offset;
// Smoothly interpolate between the camera's current position and it's target position.
this.camTrans.position = Vector3.Lerp(this.camTrans.position, targetCamPos, this.smoothing * Time.deltaTime);
}
}
}