2022-06-29 14:45:17 +03:00

22 lines
498 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Asteroids
{
public class LobbyTopPanel : MonoBehaviour
{
private readonly string connectionStatusMessage = " Connection Status: ";
[Header("UI References")]
public Text ConnectionStatusText;
#region UNITY
public void Update()
{
ConnectionStatusText.text = connectionStatusMessage + PhotonNetwork.NetworkClientState;
}
#endregion
}
}