68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "Oculus/OVRVignette"
 | |
| {
 | |
| 	Properties 
 | |
| 	{
 | |
| 		_Color("Color", Color) = (0,0,0,0)
 | |
| 		[Enum(UnityEngine.Rendering.BlendMode)]_BlendSrc ("Blend Source", Float) = 1
 | |
| 		[Enum(UnityEngine.Rendering.BlendMode)]_BlendDst ("Blend Destination", Float) = 0
 | |
| 		_ZWrite ("Z Write", Float) = 0
 | |
| 	}
 | |
| 	SubShader
 | |
| 	{
 | |
| 		Tags { "IgnoreProjector" = "True" }
 | |
| 
 | |
| 		Pass
 | |
| 		{
 | |
| 			Blend [_BlendSrc] [_BlendDst]
 | |
| 			ZTest Always
 | |
| 			ZWrite [_ZWrite]
 | |
| 			Cull Off
 | |
| 
 | |
| 			CGPROGRAM
 | |
| 			#pragma vertex vert
 | |
| 			#pragma fragment frag
 | |
| 			#pragma multi_compile _ QUADRATIC_FALLOFF
 | |
| 			
 | |
| 			#include "UnityCG.cginc"
 | |
| 
 | |
| 			struct appdata
 | |
| 			{
 | |
| 				float4 vertex : POSITION;
 | |
| 				float2 uv : TEXCOORD0;
 | |
| 			};
 | |
| 
 | |
| 			struct v2f
 | |
| 			{
 | |
| 				float4 vertex : SV_POSITION;
 | |
| 				half4 color : COLOR;
 | |
| 			};
 | |
| 
 | |
| 			float4 _ScaleAndOffset0[2];
 | |
| 			float4 _ScaleAndOffset1[2];
 | |
| 			float4 _Color;
 | |
| 
 | |
| 			v2f vert (appdata v)
 | |
| 			{
 | |
| 				v2f o;
 | |
| 
 | |
| 				float4 scaleAndOffset = lerp(_ScaleAndOffset0[unity_StereoEyeIndex], _ScaleAndOffset1[unity_StereoEyeIndex], v.uv.x);
 | |
| 
 | |
| 				o.vertex = float4(scaleAndOffset.zw + v.vertex.xy * scaleAndOffset.xy, _ProjectionParams.y, 1);
 | |
| 
 | |
| 				o.color.rgb = _Color.rgb;
 | |
| 				o.color.a = v.uv.y;
 | |
| 				return o;
 | |
| 			}
 | |
| 			
 | |
| 			fixed4 frag (v2f i) : SV_Target
 | |
| 			{
 | |
| #if QUADRATIC_FALLOFF
 | |
| 				i.color.a *= i.color.a;
 | |
| #endif				
 | |
| 				return i.color;
 | |
| 			}
 | |
| 			ENDCG
 | |
| 		}
 | |
| 	}
 | |
| }
 |