40 lines
		
	
	
		
			691 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			691 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "Scene/StylizedOcclusions" {
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|   Properties {
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|     _Color("Color", Color) = (1,1,1,1)
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|   }
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|   SubShader {
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|     Tags{"RenderType" = "Solid"}
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|     LOD 100
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|     Cull off
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|     ZWrite Off
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|     ZTest Always
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|     Pass {
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|       CGPROGRAM
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| #pragma vertex vert
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| #pragma fragment frag
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| #pragma multi_compile_fog
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| #include "UnityCG.cginc"
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| 
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|       struct appdata {
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|         float4 vertex : POSITION;
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|       };
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| 
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|       struct v2f {
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|         float4 vertex : SV_POSITION;
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|       };
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|       float4 _Color;
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| 
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|       v2f vert(appdata v) {
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|         v2f o;
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|         o.vertex = UnityObjectToClipPos(v.vertex);
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|         return o;
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|       }
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| 
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|       fixed4 frag(v2f i) : SV_Target {
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|         return _Color;
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|       }
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|       ENDCG
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|     }
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|   }
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| }
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