48 lines
		
	
	
		
			696 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			696 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "Scene/Glass Mask"
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| {
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|   SubShader
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|   {
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|     Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
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|     ColorMask 0
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|     ZWrite Off
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| 
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|     Stencil
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|     {
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|       Ref 1
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|       Comp Always
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|       Pass Replace
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|     }
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| 
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|     Pass
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|     {
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|       Cull Back
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|       ZTest Less
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| 
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|       CGPROGRAM
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|       #pragma vertex vert
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|       #pragma fragment frag
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| 
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|       struct appdata
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|       {
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|         float4 vertex : POSITION;
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|       };
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|       struct v2f
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|       {
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|         float4 pos : SV_POSITION;
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|       };
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|       v2f vert(appdata v)
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|       {
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|         v2f o;
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|         o.pos = UnityObjectToClipPos(v.vertex);
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|         return o;
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|       }
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|       half4 frag(v2f i) : COLOR
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|       {
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|         return half4(1,1,1,1);
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|       }
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| 
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|       ENDCG
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|     }
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|   }
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| }
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