63 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "UI/Prerendered Opaque"
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| {
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| 	Properties
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| 	{
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| 		_MainTex("Texture", 2D) = "white" {} 
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| 		_Color("Color", Color) = (1,1,1,1)
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| 	}
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| 	SubShader
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| 	{
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| 		Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque"}
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| 
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| 		Blend One Zero, Zero Zero
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| 
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| 		Pass
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| 		{
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 			#pragma multi_compile _ WITH_CLIP
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| 
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| 			#include "UnityCG.cginc"
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| 
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| 			struct appdata_t {
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| 				float4 vertex : POSITION;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			struct v2f {
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| 				float4 vertex : SV_POSITION;
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| 				half2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			sampler2D _MainTex;
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| 			float4 _MainTex_ST;
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| 			fixed4 _Color;
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| 
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| 			v2f vert(appdata_t v) {
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| 				v2f o;
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| 				o.vertex = UnityObjectToClipPos(v.vertex);
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| 				o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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| 				return o;
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| 			}
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| 
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| 			fixed4 frag(v2f i) : SV_Target {
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| 				#if !WITH_CLIP
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| 					if (_Color.x == 0 && _Color.y == 0 && _Color.z == 0)
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| 					{
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| 						return _Color;
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| 					}
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| 				#endif
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| 			  fixed4 col = tex2D(_MainTex, i.texcoord);
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| 				col *= _Color;
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| 				
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| 				#if WITH_CLIP
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| 					clip(col.a - 0.5);
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| 				#endif
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| 				return col;
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| 			}
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| 			ENDCG
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| 		}
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| 	}
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| }
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