45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Poster : MonoBehaviour
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| {
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         Vector2[] uvSingleFace = { 
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|             new Vector2(0, 0),
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|             new Vector2(1, 0),
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|             new Vector2(0, 1),
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|             new Vector2(1, 1),
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| 
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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| 
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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| 
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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| 
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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| 
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1),
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|             new Vector2(-1, -1)
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|         };
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|         
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|         GetComponent<MeshFilter>().mesh.uv = uvSingleFace;
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|     }
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| }
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