34 lines
		
	
	
		
			724 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			724 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TreasureObject : MonoBehaviour
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| {
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|     public TreasureHunt controller;
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|     public CollectionTray tray;
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|     public int row;
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|     
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|     private void Collected()
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|     {
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|         //controller.addTotal();
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|         tray.RowShow(row);
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|         GetComponent<Renderer>().enabled = false;
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|         GetComponent<BoxCollider>().enabled = false;
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|         //Destroy(gameObject);
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|     }
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| 
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|     public void CollectedPun()
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|     {
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|         //photonView.RPC("Collected", RpcTarget.AllBuffered);
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|     }
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| 
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|     private void OnTriggerEnter(Collider other)
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|     {
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|         if (other.transform.CompareTag("MenuHand"))
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|         {
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|             CollectedPun();
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|         }
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|     }
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| 
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| }
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