45 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class CollectionTray : MonoBehaviour
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| {
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|     public List<GameObject> row1;
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|     public List<GameObject> row2;
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|     public List<GameObject> row3;
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|     public List<GameObject> row4;
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| 
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| 
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|     public void RowShow(int i)
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|     {
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|         switch (i)
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|         {
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|             case 1:
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|                 foreach(GameObject go in row1)
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|                 {
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|                     go.SetActive(true);
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|                 }
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|                 break;
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|             case 2:
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|                 foreach (GameObject go in row2)
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|                 {
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|                     go.SetActive(true);
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|                 }
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|                 break;
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|             case 3:
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|                 foreach (GameObject go in row3)
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|                 {
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|                     go.SetActive(true);
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|                 }
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|                 break;
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|             case 4:
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|                 foreach (GameObject go in row4)
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|                 {
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|                     go.SetActive(true);
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|                 }
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|                 break;
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|         }
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|     }
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| 
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| }
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