28 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace _PROJECT.Components.Portals2
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| {
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|     [ExecuteInEditMode]
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|     public class LightmapDataSync : MonoBehaviour
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|     {
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|         public MeshRenderer toCloneRenderer;
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| 
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|         void Start()
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|         {
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|             // Get Mesh renderer;
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|             MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
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|             if (meshRenderer == null)
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|             {
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|                 Debug.LogError("Mesh renderer not found");
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|                 return;
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|             }
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|             // Set data
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|             meshRenderer.lightmapIndex = toCloneRenderer.lightmapIndex;
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|             meshRenderer.lightmapScaleOffset = toCloneRenderer.lightmapScaleOffset;
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|             //meshRenderer.receiveGI = receiveGI;
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|             //meshRenderer.stitchLightmapSeams = stitchLightmapSeams;
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|            // meshRenderer.scaleInLightmap = scaleInLightmap;
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|         }
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|     }
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| }
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