42 lines
		
	
	
		
			754 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			754 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "DepthMask"
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| {
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|     Properties
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|     {
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|     }
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|     SubShader
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|     {
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|         Tags
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|         {
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|             "RenderType" = "Opaque"
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|             "Queue" = "Geometry-1"
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|         }
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|         Pass
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|         {
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|             ColorMask 0
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| 
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|             CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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| 
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|             #include "UnityCG.cginc"
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| 
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|             struct v2f
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|             {
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|                 float4 pos : SV_POSITION;
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|             };
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| 
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|             v2f vert(appdata_base v)
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|             {
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|                 v2f o;
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|                 o.pos = UnityObjectToClipPos(v.vertex);
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|                 return o;
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|             }
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| 
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|             half4 frag(v2f i) : COLOR
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|             {
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|                 return float4(1,1,1,1);
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|             }
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|             ENDCG
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|         }
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|     }
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| } |