29 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace _PROJECT.Scripts.Bow.Extra
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| {
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|     public class Target : MonoBehaviour, IArrowHittable
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|     {
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|         public float forceAmount = 1.0f;
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|         public Material otherMaterial;
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| 
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|         public void Hit(Arrow arrow)
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|         {
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|             ApplyMaterial();
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|             ApplyForce(arrow.transform.forward);
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|         }
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| 
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|         private void ApplyMaterial()
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|         {
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|             MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
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|             meshRenderer.material = otherMaterial;
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|         }
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| 
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|         private void ApplyForce(Vector3 direction)
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|         {
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|             Rigidbody rBody = GetComponent<Rigidbody>();
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|             rBody.AddForce(direction * forceAmount);
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|         }
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|     }
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| }
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