16 lines
		
	
	
		
			584 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			584 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.XR.Content.Rendering
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| {
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|     /// <summary>
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|     /// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
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|     /// </summary>
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|     public enum RendererCaptureDepth
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|     {
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|         /// <summary>Get all active renders on an object, its children and manually set renderers.</summary>
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|         AllChildRenderers,
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|         /// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary>
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|         CurrentRenderer,
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|         /// <summary>Only uses manually set renderers.</summary>
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|         ManualOnly,
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|     }
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| }
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