35 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.XR.Content.Interaction
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| {
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|     /// <summary>
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|     /// Apply forward force to instantiated prefab
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|     /// </summary>
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|     public class LaunchProjectile : MonoBehaviour
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|     {
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|         [SerializeField]
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|         [Tooltip("The projectile that's created")]
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|         GameObject m_ProjectilePrefab = null;
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| 
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|         [SerializeField]
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|         [Tooltip("The point that the project is created")]
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|         Transform m_StartPoint = null;
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| 
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|         [SerializeField]
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|         [Tooltip("The speed at which the projectile is launched")]
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|         float m_LaunchSpeed = 1.0f;
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| 
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|         public void Fire()
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|         {
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|             GameObject newObject = Instantiate(m_ProjectilePrefab, m_StartPoint.position, m_StartPoint.rotation, null);
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| 
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|             if (newObject.TryGetComponent(out Rigidbody rigidBody))
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|                 ApplyForce(rigidBody);
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|         }
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| 
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|         void ApplyForce(Rigidbody rigidBody)
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|         {
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|             Vector3 force = m_StartPoint.forward * m_LaunchSpeed;
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|             rigidBody.AddForce(force);
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|         }
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|     }
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| }
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