47 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Managing;
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| using FishNet.Object;
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| using System;
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| using UnityEngine;
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| 
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| namespace FishNet.Utility.Performance
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| {
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| 
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|     public abstract class ObjectPool : MonoBehaviour
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|     {
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|         /// <summary>
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|         /// NetworkManager this ObjectPool belongs to.
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|         /// </summary>
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|         protected NetworkManager NetworkManager {get; private set;}
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| 
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|         /// <summary>
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|         /// Initializes this script for use.
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|         /// </summary>
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|         public virtual void InitializeOnce(NetworkManager nm)
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|         {
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|             NetworkManager = nm;
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|         }
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| 
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|         /// <summary>
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|         /// Returns an object that has been stored using collectioNid of 0. A new object will be created if no stored objects are available.
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|         /// </summary>
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|         /// <param name="prefabId">PrefabId of the object to return.</param>
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|         /// <param name="asServer">True if being called on the server side.</param>
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|         /// <returns></returns>
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|         public abstract NetworkObject RetrieveObject(int prefabId, bool asServer);
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|         /// <summary>
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|         /// Returns an object that has been stored. A new object will be created if no stored objects are available.
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|         /// </summary>
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|         /// <param name="prefabId">PrefabId of the object to return.</param>
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|         /// <param name="asServer">True if being called on the server side.</param>
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|         /// <returns></returns>
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|         public virtual NetworkObject RetrieveObject(int prefabId, ushort collectionId, bool asServer) => null;
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|         /// <summary>
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|         /// Stores an object into the pool.
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|         /// </summary>
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|         /// <param name="instantiated">Object to store.</param>
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|         /// <param name="asServer">True if being called on the server side.</param>
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|         /// <returns></returns>
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|         public abstract void StoreObject(NetworkObject instantiated, bool asServer);
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|     }
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| 
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| } |