33 lines
		
	
	
		
			699 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			699 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Managing.Timing;
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| using UnityEngine;
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| 
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| namespace FishNet.Transporting
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| {
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|     [DisallowMultipleComponent]
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|     [DefaultExecutionOrder(short.MinValue)]
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|     internal class NetworkReaderLoop : MonoBehaviour
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|     {
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|         #region Private.
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|         /// <summary>
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|         /// TimeManager this loop is for.
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|         /// </summary>
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|         private TimeManager _timeManager;
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|         #endregion
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| 
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|         private void Awake()
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|         {
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|             _timeManager = GetComponent<TimeManager>();
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|         }
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| 
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|         private void FixedUpdate()
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|         {
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|             _timeManager.TickFixedUpdate();
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|         }
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|         private void Update()
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|         {
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|             _timeManager.TickUpdate();
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|         }
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|     }
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| 
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| 
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| } |