19 lines
		
	
	
		
			385 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			385 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using UnityEngine.SceneManagement;
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| 
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| namespace FishNet.Serializing.Helping
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| {
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| 	internal sealed class SceneHandleEqualityComparer : EqualityComparer<Scene>
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| 	{
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| 		public override bool Equals(Scene a, Scene b)
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| 		{
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| 			return (a.handle == b.handle);
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| 		}
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| 
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|         public override int GetHashCode(Scene obj)
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|         {
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| 			return obj.handle;
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|         }
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|     }
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| }
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