24 lines
		
	
	
		
			490 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			490 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Object;
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| using UnityEngine;
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| 
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| namespace FishNet.Component.ColliderRollback
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| {
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| 
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|     public class ColliderRollback : NetworkBehaviour
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|     {
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|         
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| 
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|         #region Serialized.
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|         /// <summary>
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|         /// Objects holding colliders which can rollback.
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|         /// </summary>
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|         [Tooltip("Objects holding colliders which can rollback.")]
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|         [SerializeField]
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|         private GameObject[] _colliderParents = new GameObject[0];
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|         #endregion
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| 
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|         
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|     }
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| 
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| }
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