36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| 
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| namespace FishNet.Managing.Scened
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| {
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|     /// <summary>
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|     /// Settings to apply when loading a scene.
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|     /// </summary>
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|     public class UnloadOptions
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|     {
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|         /// <summary>
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|         /// Conditions to unloading a scene on the server.
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|         /// </summary>
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|         public enum ServerUnloadMode
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|         {
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|             /// <summary>
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|             /// Unloads the scene if no more connections are within it.
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|             /// </summary>
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|             UnloadUnused = 0,
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|             /// <summary>
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|             /// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it.
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|             /// </summary>
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|             KeepUnused = 1,
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|         }
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| 
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|         /// <summary>
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|         /// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it.
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|         /// </summary>
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|         [System.NonSerialized]
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|         public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused;
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|         /// <summary>
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|         /// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables.
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|         /// </summary>
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|         public bool Addressables;
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|     }
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| 
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| 
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| } |