79 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
 | |
| using UnityEngine.SceneManagement;
 | |
| 
 | |
| namespace FishNet.Managing.Scened
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Data container about a scene load start.
 | |
|     /// </summary>
 | |
|     public struct SceneLoadStartEventArgs
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Queue data used by the current scene action.
 | |
|         /// </summary>
 | |
|         public readonly LoadQueueData QueueData;
 | |
| 
 | |
|         internal SceneLoadStartEventArgs(LoadQueueData lqd)
 | |
|         {
 | |
|             QueueData = lqd;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     /// <summary>
 | |
|     /// Data container about a scene load percent change.
 | |
|     /// </summary>
 | |
|     public struct SceneLoadPercentEventArgs
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Queue data used by the current scene action.
 | |
|         /// </summary>
 | |
|         public readonly LoadQueueData QueueData;
 | |
|         /// <summary>
 | |
|         /// Percentage of change completion. 1f is equal to 100% complete.
 | |
|         /// </summary>
 | |
|         public readonly float Percent;
 | |
| 
 | |
|         internal SceneLoadPercentEventArgs(LoadQueueData lqd, float percent)
 | |
|         {
 | |
|             QueueData = lqd;
 | |
|             Percent = percent;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     /// <summary>
 | |
|     /// Data container about a scene load end.
 | |
|     /// </summary>
 | |
|     public struct SceneLoadEndEventArgs
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Queue data used by the current scene action.
 | |
|         /// </summary>
 | |
|         public readonly LoadQueueData QueueData;
 | |
|         /// <summary>
 | |
|         /// Scenes which were loaded.
 | |
|         /// </summary>
 | |
|         public readonly Scene[] LoadedScenes;
 | |
|         /// <summary>
 | |
|         /// Scenes which were skipped because they were already loaded.
 | |
|         /// </summary>
 | |
|         public readonly string[] SkippedSceneNames;
 | |
|         /// <summary>
 | |
|         /// Scenes which were unloaded.
 | |
|         /// </summary>
 | |
|         public readonly string[] UnloadedSceneNames;
 | |
| 
 | |
|         internal SceneLoadEndEventArgs(LoadQueueData lqd, string[] skipped, Scene[] loaded, string[] unloadedSceneNames)
 | |
|         {
 | |
|             QueueData = lqd;
 | |
|             SkippedSceneNames = skipped;
 | |
|             LoadedScenes = loaded;
 | |
|             UnloadedSceneNames = unloadedSceneNames;
 | |
|         }
 | |
| 
 | |
| 
 | |
|     }
 | |
| 
 | |
| }
 |