38 lines
		
	
	
		
			941 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			941 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Broadcast;
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| using FishNet.Documenting;
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| 
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| namespace FishNet.Managing.Scened
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| {
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| 
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|     /// <summary>
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|     /// Sent when there are starting scenes for the client to load.
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|     /// </summary>
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|     public struct EmptyStartScenesBroadcast : IBroadcast { }
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|     /// <summary>
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|     /// Sent to clients to load networked scenes.
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|     /// </summary>
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|     [APIExclude]
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|     public struct LoadScenesBroadcast : IBroadcast
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|     {
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|         public LoadQueueData QueueData;
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|     }
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| 
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|     /// <summary>       
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|     /// Sent to clients to unload networked scenes.
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|     /// </summary>     
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|     [APIExclude]
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|     public struct UnloadScenesBroadcast : IBroadcast
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|     {
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|         public UnloadQueueData QueueData;
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|     }
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| 
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|     /// <summary> 
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|     /// Sent to server to indicate which scenes a client has loaded.
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|     /// </summary>
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|     [APIExclude]
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|     public struct ClientScenesLoadedBroadcast : IBroadcast
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|     {
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|         public SceneLookupData[] SceneLookupDatas;
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|     }
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| 
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| } |