45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Serializing;
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| using UnityEngine;
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| 
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| namespace _PROJECT.Components.Drawing
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| {
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|     public static class Texture2DSerializer
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|     {
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|         public static void WriteTexture2D(this Writer writer, Texture2D texture)
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|         {
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|             // Convert the Texture2D to a byte array using PNG format
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|             byte[] textureBytes = texture.EncodeToPNG();
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| 
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|             // Write the length of the byte array
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|             writer.WriteInt32(textureBytes.Length);
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| 
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|             // Write the byte array
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|             writer.WriteBytes(textureBytes, 0, textureBytes.Length);
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|         }
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| 
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|         public static Texture2D ReadTexture2D(this Reader reader)
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|         {
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|             // Read the length of the byte array
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|             int textureBytesLength = reader.ReadInt32();
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| 
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|             // Create a new byte array with the length
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|             byte[] textureBytes = new byte[textureBytesLength];
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| 
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|             // Read the byte array into the created buffer
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|             reader.ReadBytes(ref textureBytes, textureBytesLength);
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| 
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|             // Create a new Texture2D object
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|             Texture2D texture = new Texture2D(1024, 1024);
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| 
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|             // Load the texture data from the byte array
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|             if (texture.LoadImage(textureBytes))
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|             {
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|                 // Return the reconstructed Texture2D
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|                 return texture;
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|             }
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| 
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|             Debug.LogError("Failed to load texture from byte array");
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|             return null;
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|         }
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|     }
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| } |