28 lines
		
	
	
		
			856 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			856 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.XR.Interaction.Toolkit;
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| 
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| public class Quiver : XRBaseInteractable
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| {
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|     [SerializeField] private GameObject arrowPrefab;
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| 
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|     protected override void OnSelectEntered(SelectEnterEventArgs args)
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|     {
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|         base.OnSelectEntered(args);
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|         CreateAndSelectArrow(args);
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|     }
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| 
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|     private void CreateAndSelectArrow(SelectEnterEventArgs args)
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|     {
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|         // Create arrow, force into interacting hand
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|         Arrow arrow = CreateArrow(args.interactorObject.transform);
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|         interactionManager.SelectEnter(args.interactorObject, arrow);
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|     }
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| 
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|     private Arrow CreateArrow(Transform orientation)
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|     {
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|         // Create arrow, and get arrow component
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|         GameObject arrowObject = Instantiate(arrowPrefab, orientation.position, orientation.rotation);
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|         return arrowObject.GetComponent<Arrow>();
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|     }
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| }
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