108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /************************************************************************************
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| Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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| 
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| Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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| https://developer.oculus.com/licenses/oculussdk/
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| 
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| Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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| under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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| ANY KIND, either express or implied. See the License for the specific language governing
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| permissions and limitations under the License.
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| ************************************************************************************/
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| 
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| Shader "Interaction/RoundedBoxUnlit"
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| {
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|     Properties {
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|         _Color("Color", Color) = (0, 0, 0, 1)
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| 
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|         _BorderColor("BorderColor", Color) = (0, 0, 0, 1)
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| 
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|         // width, height, border radius, unused
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|         _Dimensions("Dimensions", Vector) = (0, 0, 0, 0)
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| 
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|         // radius corners
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|         _Radii("Radii", Vector) = (0, 0, 0, 0)
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| 
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|         // defaults to LEqual
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|         [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4
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|     }
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| 
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|     SubShader
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|     {
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|         Tags {"Queue"="Transparent" "RenderType"="Transparent"}
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|         ZWrite Off
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|         Blend SrcAlpha OneMinusSrcAlpha
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|         ZTest [_ZTest]
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|         LOD 100
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| 
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|         Pass
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|         {
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|             CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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|             #pragma multi_compile_instancing
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| 
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|             #include "UnityCG.cginc"
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|             #include "../ThirdParty/Box2DSignedDistance.cginc"
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| 
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|             struct appdata
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|             {
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|                 UNITY_VERTEX_INPUT_INSTANCE_ID
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|                 float4 vertex : POSITION;
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|                 float2 uv : TEXCOORD0;
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|             };
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| 
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|             struct v2f
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|             {
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|                 UNITY_VERTEX_OUTPUT_STEREO
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|                 float4 vertex : SV_POSITION;
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|                 float2 uv : TEXCOORD0;
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|                 fixed4 color : COLOR;
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|                 fixed4 borderColor : TEXCOORD1;
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|                 fixed4 dimensions : TEXCOORD2;
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|                 fixed4 radii : TEXCOORD3;
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|             };
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| 
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|             UNITY_INSTANCING_BUFFER_START(Props)
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|                 UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color)
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|                 UNITY_DEFINE_INSTANCED_PROP(fixed4, _BorderColor)
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|                 UNITY_DEFINE_INSTANCED_PROP(fixed4, _Dimensions)
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|                 UNITY_DEFINE_INSTANCED_PROP(fixed4, _Radii)
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|             UNITY_INSTANCING_BUFFER_END(Props)
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| 
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|             v2f vert (appdata v)
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|             {
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|                 v2f o;
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| 
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|                 UNITY_SETUP_INSTANCE_ID(v);
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|                 UNITY_INITIALIZE_OUTPUT(v2f, o);
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|                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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| 
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|                 o.radii = UNITY_ACCESS_INSTANCED_PROP(Props, _Radii);
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|                 o.dimensions = UNITY_ACCESS_INSTANCED_PROP(Props, _Dimensions);
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|                 o.borderColor = UNITY_ACCESS_INSTANCED_PROP(Props, _BorderColor);
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|                 o.color = UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
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| 
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|                 o.vertex = UnityObjectToClipPos(v.vertex);
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|                 o.uv = (v.uv-float2(.5f,.5f))*2.0f*o.dimensions.xy;
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| 
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|                 return o;
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|             }
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| 
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|             fixed4 frag (v2f i) : SV_Target
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|             {
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|               float sdResult = sdRoundBox(i.uv, i.dimensions.xy - i.dimensions.ww * 2.0f, i.radii);
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| 
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|                 clip(i.dimensions.w * 2.0f - sdResult);
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| 
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|                 if (-i.dimensions.z * 2.0f - sdResult < 0.0f)
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|                 {
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|                   return i.borderColor;
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|                 }
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|                 return i.color;
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|             }
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|             ENDCG
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|         }
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|     }
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| }
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