2023-05-08 15:56:10 +03:00

16 lines
584 B
C#

namespace UnityEngine.XR.Content.Rendering
{
/// <summary>
/// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
/// </summary>
public enum RendererCaptureDepth
{
/// <summary>Get all active renders on an object, its children and manually set renderers.</summary>
AllChildRenderers,
/// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary>
CurrentRenderer,
/// <summary>Only uses manually set renderers.</summary>
ManualOnly,
}
}