2025-01-07 02:40:37 +02:00

42 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FloorButtonVisualizer : MonoBehaviour
{
public Sprite InactiveSprite;
public Sprite ActiveSprite;
public float FloorUpperCoordiantes;
public float FloorLowerCoordiantes;
private bool activeState = true;
private Image buttonImage;
// Start is called before the first frame update
void Start()
{
buttonImage = gameObject.GetComponent<Image>();
}
// Update is called once per frame
void Update()
{
float height = gameObject.transform.position.y;
if (height < FloorUpperCoordiantes && height > FloorLowerCoordiantes)
{
if (!activeState) {
activeState = true;
buttonImage.sprite = ActiveSprite;
}
}
else
{
if (activeState)
{
activeState = false;
buttonImage.sprite = InactiveSprite;
}
}
}
}