18 lines
377 B
C#
18 lines
377 B
C#
using UnityEngine;
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namespace Breakout
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{
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public class EndForcefield : MonoBehaviour
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{
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private void OnCollisionEnter(Collision other)
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{
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BreakableCube breakableCube = other.gameObject.GetComponent<BreakableCube>();
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if (breakableCube != null)
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{
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Events.BreakoutEndGame();
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}
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}
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}
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}
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