DeltaVR/Assets/Scripts/DeltaHoone/Weather_System/Grass/GrassData/GrassPositionScriptableObject.cs
2020-11-28 16:54:41 +02:00

26 lines
673 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DBV_GrassData", menuName = "Delta/Kristo/Grass_Data")]
public class GrassPositionScriptableObject : ScriptableObject {
[HideInInspector]
public List<Vector3> points = new List<Vector3>();
public struct cell {
public int[] arrayOfPointIndexes;
}
public struct occlusionCell {
public int cellIndex;
public int[] arrayOfVisibleOcclusionCellIndexes;
}
[HideInInspector]
public List<cell> cells = new List<cell>();
[HideInInspector]
public List<occlusionCell> occlusionCells = new List<occlusionCell>();
}