85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#if STEAMAUDIO_ENABLED
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace SteamAudio
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{
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public sealed class FMODStudioAudioEngineState : AudioEngineState
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{
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public override void Initialize(IntPtr context, IntPtr defaultHRTF, SimulationSettings simulationSettings, PerspectiveCorrection correction)
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{
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FMODStudioAPI.iplFMODInitialize(context);
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FMODStudioAPI.iplFMODSetHRTF(defaultHRTF);
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FMODStudioAPI.iplFMODSetSimulationSettings(simulationSettings);
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}
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public override void Destroy()
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{
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FMODStudioAPI.iplFMODTerminate();
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}
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public override void SetHRTF(IntPtr hrtf)
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{
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FMODStudioAPI.iplFMODSetHRTF(hrtf);
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}
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public override void SetReverbSource(Source reverbSource)
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{
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FMODStudioAPI.iplFMODSetReverbSource(reverbSource.Get());
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}
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public override void SetHRTFDisabled(bool disabled)
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{
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base.SetHRTFDisabled(disabled);
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FMODStudioAPI.iplFMODSetHRTFDisabled(disabled);
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}
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}
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public sealed class FMODStudioAudioEngineStateHelpers : AudioEngineStateHelpers
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{
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public override Transform GetListenerTransform()
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{
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var fmodStudioListener = (MonoBehaviour) GameObject.FindObjectOfType<FMODUnity.StudioListener>();
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return (fmodStudioListener != null) ? fmodStudioListener.transform : null;
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}
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public override AudioSettings GetAudioSettings()
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{
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var audioSettings = new AudioSettings { };
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int samplingRate = 0;
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FMOD.SPEAKERMODE speakerMode = FMOD.SPEAKERMODE.DEFAULT;
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int numRawSpeakers = 0;
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FMODUnity.RuntimeManager.CoreSystem.getSoftwareFormat(out samplingRate, out speakerMode, out numRawSpeakers);
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uint frameSize = 0u;
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int numBuffers = 0;
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FMODUnity.RuntimeManager.CoreSystem.getDSPBufferSize(out frameSize, out numBuffers);
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audioSettings.samplingRate = samplingRate;
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audioSettings.frameSize = (int) frameSize;
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return audioSettings;
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}
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}
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}
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#endif |