DeltaVR/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineState.cs
2025-11-21 22:37:24 +02:00

85 lines
2.7 KiB
C#

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using System.Reflection;
using UnityEngine;
namespace SteamAudio
{
public sealed class FMODStudioAudioEngineState : AudioEngineState
{
public override void Initialize(IntPtr context, IntPtr defaultHRTF, SimulationSettings simulationSettings, PerspectiveCorrection correction)
{
FMODStudioAPI.iplFMODInitialize(context);
FMODStudioAPI.iplFMODSetHRTF(defaultHRTF);
FMODStudioAPI.iplFMODSetSimulationSettings(simulationSettings);
}
public override void Destroy()
{
FMODStudioAPI.iplFMODTerminate();
}
public override void SetHRTF(IntPtr hrtf)
{
FMODStudioAPI.iplFMODSetHRTF(hrtf);
}
public override void SetReverbSource(Source reverbSource)
{
FMODStudioAPI.iplFMODSetReverbSource(reverbSource.Get());
}
public override void SetHRTFDisabled(bool disabled)
{
base.SetHRTFDisabled(disabled);
FMODStudioAPI.iplFMODSetHRTFDisabled(disabled);
}
}
public sealed class FMODStudioAudioEngineStateHelpers : AudioEngineStateHelpers
{
public override Transform GetListenerTransform()
{
var fmodStudioListener = (MonoBehaviour) GameObject.FindObjectOfType<FMODUnity.StudioListener>();
return (fmodStudioListener != null) ? fmodStudioListener.transform : null;
}
public override AudioSettings GetAudioSettings()
{
var audioSettings = new AudioSettings { };
int samplingRate = 0;
FMOD.SPEAKERMODE speakerMode = FMOD.SPEAKERMODE.DEFAULT;
int numRawSpeakers = 0;
FMODUnity.RuntimeManager.CoreSystem.getSoftwareFormat(out samplingRate, out speakerMode, out numRawSpeakers);
uint frameSize = 0u;
int numBuffers = 0;
FMODUnity.RuntimeManager.CoreSystem.getDSPBufferSize(out frameSize, out numBuffers);
audioSettings.samplingRate = samplingRate;
audioSettings.frameSize = (int) frameSize;
return audioSettings;
}
}
}
#endif