DeltaVR/Assets/VR_free/arrowSpawn.cs
2022-06-29 14:45:17 +03:00

32 lines
781 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class arrowSpawn : MonoBehaviour
{
public float force = 1000f;
// Start is called before the first frame update
void Start()
{
this.GetComponent<Rigidbody>().AddRelativeForce(new Vector3(0f, 0f, force));
StartCoroutine(Despawn());
}
// Update is called once per frame
void Update()
{
transform.rotation = Quaternion.LookRotation(Vector3.forward, this.GetComponent<Rigidbody>().velocity);
}
IEnumerator Despawn()
{
Debug.Log(this.GetComponent<Rigidbody>().velocity);
yield return new WaitForSeconds(5f);
Debug.Log(this.GetComponent<Rigidbody>().velocity);
Destroy(this.gameObject);
}
}